The AI Dev Show
AI ยท GAMEDEV ยท ENTERPRISE
The podcast about building software with AI agents โ real workflows, real code, no hype. For game developers and enterprise teams.
Hosted by Jason Weimann (Unity3D College) & Chris Lucian (The Mob Mentality Show)
Latest Episode
EPISODE 01
Agentic Development, From the Ground Up
From the AI winter to ChatGPT, and from there to now: seven game prototypes in four weeks, local LLMs as game NPCs, deterministic code generation from domain languages, kite flying & plate spinning with agent fleets, mob-merged prompts โ and the GDC demo that proved artists can ship games without programmers.
What We Cover
Foundations
Models, agents, tools, and context โ the core concepts of agentic development and how the pieces fit together.
Knowledge
Teaching agents what your team knows: docs, memory, skills, and context engineering that actually works.
Games
Hands-on AI-assisted game development โ from rapid prototypes to production pipelines in real engines.
Roblox
Agentic workflows for Roblox creators โ building, scripting, and iterating on experiences with AI at the keyboard.
Workflows
The day-to-day setups we actually use: multi-agent pipelines, automation, review loops, and team practices.
Bespoke Software
Personal and internal tools that were never worth building before โ now an afternoon of agent time.
Recommendations
The tools, models, repos, and reading actually worth your time โ tested by us so you don't have to.
Your Hosts
GAMEDEV
Jason Weimann
Game developer with 20+ years shipping titles, and creator of Unity3D College โ where hundreds of thousands of developers have learned to build better games. Now deep in agentic game development.
ENTERPRISE
Chris Lucian
Director of Software Development at Hunter Industries, pioneer of mob programming, and co-host of The Mob Mentality Show. Brings AI agents into real enterprise teams and processes.
About the Show
The AI Dev Show is a show about what happens when two developers from very different worlds โ games and enterprise โ point AI agents at real work. Every episode is grounded in things we actually built: the workflows that stuck, the ones that failed, and what it means for how software gets made.
New episodes on YouTube first, with audio on every major podcast platform at launch.
Recorded with Riverside โ the remote-recording studio we use for every episode.